TALKS

Talks

  • Creativity and Game Mechanics: Press X to Attend This Talk. East Coast Game Conference. Raleigh, NC. April 24, 2014. [Slides]
  • Game Verbs for Change. Games for Change. Workshop co-run with Lindsay Grace (American University) and Chris Totten (George Mason University). New York, NY. April 22, 2014.
  • Behavior Engineering with Games and Incentives. Keynote talk at Paradoxos NEXT. Durham, NC. April 11, 2014.
  • Selected Advances in Psychology, Mathematics, and Technology Driving the Future of Game Development. UNC Department of Computer Science. February 7, 2014.
  • The Next Ender’s Game: using games to solve problems. IBM Global Entrepreneurship Day, Durham, NC. February 4, 2014.
  • MAGFest convention talks and panels. National Harbor, MD. January 2-5, 2014.
  • Analytical Methods of Game Design for Serious Strategy Games. MODSIM World. Hampton Roads, VA. April 30 – May 2, 2013.
  • Is the Metaphor Right? Diversifying Genre and Theme in Serious Games. East Coast Game Conference. Raleigh, NC. April 24-25, 2013.
  • Beyond Scripting and Optimization: Bringing Procedural Content Generation to Gameplay and AI. East Coast Game Conference. Raleigh, NC. April 24-25, 2013.
  • Analytical Methods of Game Design for Serious Strategy Games. Defense GameTech User’s Conference. Orlando, FL. April 17-19, 2013.
  • MAGFest convention talks and panels. National Harbor, MD. January 3-6, 2012.
  • Escapist Expo talks and panels. Durham, NC. September 14-16, 2013.
  • Information, Conveyance, and Surprisal: How Game Mechanics Communicate Strategic Choice to Players. East Coast Game Conference. April 25, 2012.
  • MAGFest convention talks and panels. National Harbor, MD. January 5-8, 2012.
  • MAGFest convention talks and panels: Achron: Past, Present, and Future; Achievements and Meta-Gaming (panel); Technology and Game Design (panel); Gaming and Education (panel). Alexandria, VA. January 13-16, 2011.
  • Disruptive Innovation: Serious Gaming. Global Solutions Projects and Defence Exchange (SPADE) Conference. Brussels, Belgium. September 14, 2011.
  • Creating a Xanatos Gambit: All Paths Lead to Victory. Penny Arcade Expo (largest gaming convention in USA). Seattle, WA. August 27, 2011.
  • Strategic Serious Gaming to Improve the Enterprise. Keynote talk at TECHNET Mid-America 2011 Cyberlog/DPO EA Conference. Collinsville, IL. June 22, 2011.
  • Panelist on Information Sharing in Contested Networks (panel included CIO of USTRANSCOM and CIO of USSTRATCOM). TECHNET Mid-America 2011 Cyberlog/DPO EA Conference. Collinsville, IL. June 22, 2011.
  • Is This a Game? Strategic Serious Gaming to Improve the Enterprise. Keynote talk at AFCEA (Armed Forces Communications and Electronics Association) Scott-St.\ Louis Chapter Annual Awards Banquet. May 19, 2011.
  • Next Gen Serious Games: Redefining Training (with Phaedra Boinodiris). East Coast Game Conference. April 14, 2011.
  • Trust as a Game Mechanic. East Coast Game Conference. April 13, 2011. [Slides]
  • Discussion panelist on J. Richard Gott’s A Time Travel Lecture. A Time Travel Conference. North Carolina State University, Raleigh, NC. April 8, 2011.
  • MAGFest convention talks and panels: Achron: Past, Present, and Future; Achievements and Meta-Gaming (panel); Technology and Game Design (panel); Gaming and Education (panel). Alexandria, VA. January 13-16, 2011.
  • Trust and Reputation in Automated Procurement: Strategies and Dynamics. School of Industrial and Systems Engineering, Georgia Institute of Technology. Atlanta, GA. December 6, 2010.
  • On Developing Achron. Department of Computer Science, George Mason University. Washington, DC. November 18, 2010.
  • Trust and Reputation in Multiagent Systems: Strategies and Dynamics. Department of Computer Science, George Mason University. Washington, DC. November 18, 2010.
  • Innovation Roundtable Outbrief: Imagine the Impossible. Presentation at the Pentagon to Under Secretary of Defense for Acquisition Technology & Logistics; Vice Chairman, Joint Chiefs of Staff; Director, Defense Research & Engineering for Department of Defense; Commander, U.S. Transportation Command; and Director, Defense Advanced Research Projects Agency. November 16, 2010.
  • Balancing Game Mechanics Using Game Theory: Modern Analytical Approaches to Achieving Desired Gameplay Dynamics. Montreal International Game Summit. November 9, 2010. [Slides]
  • What Every Game Designer Should Know About Game Theory. Triangle Game Conference, Raleigh, North Carolina. April 7, 2010. [Slides]
  • Time Travel and Time Manipulation: Perspectives from Computation and Gaming. Department of Philosophy, North Carolina State University. Raleigh, NC. April 5, 2010.
  • Designing math-rich games. Math 2.0 Interest Group. International web conference based in Raleigh, NC. September 2, 2009.
  • Timeline manipulation for training and analysis. IBM Corp., Research Triangle Park, NC. June 23, 2009.
  • Innovative gameplay using time travel and time manipulation. Department of Computer Science, North Carolina State University. Raleigh, NC. June 3, 2009. [Slides]
  • Innovative gameplay using time travel and time manipulation. Epic Games, Inc. Cary, NC. June 2, 2009.
  • Innovative gameplay using time travel and time manipulation. Triangle Game Conference, Raleigh, North Carolina. April 29, 2009.
  • Achron. Experimental Gameplay Sessions at the Game Developers Conference (GDC), San Francisco, California. March 26, 2009.
  • A Fresh Look at Trust and Reputation Systems. Department of Computer Science, North Carolina State University. Raleigh, NC. February 13, 2009. [Slides]
  • Coordination in multi-agent systems: The effects of economies of scale and switching costs. Department of Computer Science and Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign. July 31, 2008. [Slides]
  • Resource Allocation and Routing in Multi-vehicle Warehousing: Alphabet Soup. Guest Lecture in Course ISyE 6202, Warehouse and Distribution Science. School of Industrial and Systems Engineering, Georgia Institute of Technology, Atlanta, GA. February 12, 2008. [Slides]
  • Applying Market-Oriented Programming to Product Routing. Mini-Workshop on Selected Topics in E-Commerce, North Carolina State University, Raleigh, NC. April 9, 2007. [Slides]

SPEAKING

Dr. Christopher Hazard is a frequent speaker and keynote speaker. His expertise on technology and human behavior spans across many industries. His insights frequently draw such crowds at conferences that the volunteers can no longer fit more people standing in the back. If you are looking to inform and inspire your audience, contactInfo@HazardousSoftware.com for more information.

As a recognized innovator and inventor, Chris is continually drafting new talks and ideas. He is also well-known for being able to demystify science and mathematics research, translating complex topics into engaging speeches, regardless of whether the audience is the general public, a team of executives, or university faculty.

Dr. Chris Hazard is a one-man think tank who excels at the intersection of world-class thought leadership and today’s business and technological challenges. I would recommend Chris and Hazardous Software to any executive looking for a firm that can change the present and the future of innovation within your organization.”
-Jeffrey Smith, PhD. Experience Architect at Toshiba Global Commerce Solutions
His knowledge of computer science, game mechanics, and artificial intelligence is staggering and he is a true thought leader in next generation serious games.”
-Phaedra Boinodiris. Global Serious Games/Gamification Program Manager at IBM
Chris will virtually always be the brightest person in any given room. He has mastered two disparate fields – strategy/game theory and programming – and binds them together to create games and projects that have literally never-been-done-before. He is equally at home at a game expo or a Department of Defense briefing.”
-Alexander Macris. Senior Vice President of Emerging Brands at Defy Media

A speaking opportunity?